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How Many People Play Bloons Td 6

BTD6 Co-Op rules popup (before Double Cash became enabled)

Main Menu of Co-Op (earlier ~22.0)

" All Co-Op games share cash and hero xp [ sic ] evenly. For this game, you lot are playing: [Mode][Sub-Fashion] "
~ BTD6 Co-Op rules popup

Co-Op Manner is a new mode added to Bloons TD half-dozen in an update that was released on 2nd July, 2019, on Version 11.0. Different Bloons TD 5 Mobile, Co-Op Way must exist unlocked by reaching Level xx. Information technology utilizes a peer-to-peer connectedness[1] that involves ii-4 players cooperating on a random or individual chosen game of BTD6 on a chosen map and difficulty.

Co-Op Mode can be accessed on the main carte. Players tin either play on Quick Matches or create/bring together Private Matches. Each actor will be assigned a specific number (P1, P2, P3, or P4) depending on when they joined the Co-Op lobby. Players can leave and re-join at any fourth dimension during the Co-Op match, but there are yet risks to leaving a match.

Players are limited past their respective sides, usually a specific quadrant(s), unless the tower territory distribution is modified by a specific map. Some maps may accept universal territories, every bit indicated past a colored "A" symbol, to represent an "All Players" territories. Players may only transport their own towers via Support Chinook just to within their allocated territory(s). Collectable items, such every bit bananas from Banana Farms, are only able to be picked upwardly by the owner of the tower(s) that outputted the collectable items. In improver, other players cannot modify other players' towers or sacrifice them, with the only exception being Sun Temple, Truthful Dominicus God/Vengeful True Sun God and Paragon sacrifices. However, abilities that lack the possibility of adventitious demolition such equally Jungle's Compensation (counts everyone's Banana Farms in range) tin can get influenced or tin influence other players' towers.

Every actor starts with the aforementioned corporeality of cash minus $100 (-$fifty in One-half Cash) for two-Player, and minus $50 per additional thespian (-$25 per additional player in One-half Cash). If the "More Cash" MK is unlocked by any player, it will be distributed evenly among each actor. While playing the game, the full cash is gained for a particular histrion'southward greenbacks account while popping bloons or generating cash. Players can share or request cash during the game on at anytime via the Co-Op Communication Bill of fare on the right-hand side of the screen.

Earlier playing each game, players will be able to choose their own Hero; this is to be done before starting upwards Co-Op Style, as there is currently no fashion to change Heroes while waiting for players to connect to a Co-Op Manner game. In addition, players are immune their own set of Tier five towers (i.e. upwards to 4 of a single Tier 5 on each side, upward to 8 for Crossbow Main with "Master Double Cross" MK enabled), which allows each player to make up one's mind on their own sets of Tier five towers without some other disrupting other players' Tier-5 belfry selection progress.

If one player has a given Monkey Cognition upgrade, the upgrade is practical to all players. For example, if one thespian has the Bonus Monkey! Cognition upgrade, every player will start with a free Dart Monkey. However, multiple instances of the same upgrade will non stack, so even if two or more players have the Bonus Monkey! upgrade, only one free Sprint Monkey will be given to each role player. If a Monkey Knowledge upgrade does not "employ to each player" and only contributes to the overall game instead of each role player, so only one instance of any given upgrade will be used. For case, if a player has the Mana Shield Monkey Knowledge upgrade, only one instance of the Mana Shield volition be present (i.e. only 25 bonus lives.)

Additionally, Co-Op Daily Challenges may appear around two times per calendar week; one on Sunday and another on Wed.

Co-Op functionalities [ ]

Co-Op game with multiple heroes and a variety of unlike towers

Opened Communication menu of Co-Op

Players are able to request and substitution cash from ane histrion to another and send emotes with in-built functions. To access Co-Op related communicational commands, tap the Co-Op button on the right of the screen to open.

In one case on the menu, the subject histrion may asking cash past tapping "Request" push. Every other player will be alerted that the subject area player requested cash by two alerts: an exclamation marker popup side by side to their player number, followed by an alert audio effect. The player can likewise tap the emotes button to open a listing of emotes, which tin and so be sent to other players. The other players will be alerted of the emote by the subject player.

Players can mute other thespian's cash requests or emotes by pressing that player's mute push on the menu.

If the player(due south) lose all their lives, whatever of the available players must press the Continue push in order to continue (unless CHIMPS Way, Deflation Mode, or whatever other mode that limits use of Continues). Players may restart, merely only players who presses restart will be redirected to a restarted match.

Available emotes [ ]

Here is a list of the bachelor emotes that can be sent to other players.

Default emotes [ ]

These emotes are provided to the player at the first.

  • "Howdy!"
  • "Fix!"
  • "Well done"
  • "Adept job"
  • "Thanks"
  • "Lamentable!"
  • "Slow!", likely to be used when needing to plough off Fast Forward
  • "AFK" (abroad from keyboard)
  • "GG" (good game)
  • A laughing Monkey caput
  • A Monkey head giving a thumbs upward
  • A Monkey caput giving a thumbs downwardly
  • A featherbrained Monkey head, resembling the one shown on the Defeat screen
  • A crying Monkey head
  • A dark-green camo bloon, likely to be used to signify rounds with camo such as rounds 24, 42, and 51.
  • A Lead Bloon, likely to be used to warn against rounds with pb bloons such as rounds 28 and 59.
  • A Zebra Bloon, Rainbow Bloon, and Ceramic Bloon, likely to be used to indicate against thermal bloons or rainbow/ceramic rushes such as rounds 26, 63, 76, and 78.
  • A MOAB, BFB, ZOMG, and BAD, likely to be used to notify others to prepare MOAB defenses against rounds such every bit 40, 64, 75, and rounds past fourscore.
  • Ability icons for Fire Cocktail, Concussive Crush, and Brambles, to represent use of hero abilities.
  • A piggy banking company, probable to notify others nigh farming or to collect Monkey Banks.
  • Icons of Back up Chinook health crate, Jungle's Bounty, and Merchantmen, likely to notify others virtually farming.
  • The hero icons of each hero that the players on the team is using.

For a listing of possible interpretations of each default emote, see Co-Op Style (BTD6)/Strategies #Emote Estimation.

Trophy Store emotes [ ]

Principal article: Trophy Store#Co-Op

These emotes accept to be bought at the Trophy Store before they can exist used.

Special belfry interactions [ ]

There are some interesting interactions that are worth noting that may crusade changes in tower beliefs and thespian strategy, including:

Trade Empires stacking across multiple players

  • After ending each round, the total gained Hero XP is divided evenly to each actor'due south placed Hero.
  • Level 4+ Benjamin's Skimming income generation will increment every player's income evenly (so +$0.5 per bloon for 2 players, $0.33 per bloon for iii, $0.25 for 4). This income generation can exist stacked with other players' Benjamin Skimming income generation. (Tested in patch 22.two)
  • Jungle'south Bounty (x4x Druid) affects all players' nearby Banana Farms within the Druid's own bounty range.
  • Super Monkey Fan Society (x4x Sprint) affect upwards to 10 nearby Dart Monkeys regardless of owners, respectively.
  • Plasma Monkey Fan Club (x5x Dart) affect up to 20 nearby Dart Monkeys regardless of owners.
  • Total Transformation (x5x Alchemist) affect towers regardless of owners.
  • Spirit of the Woods (x5x Druid) on-track thorned bramble growths tin can stack with other Spirits of the Forest, producing actress impairment to all bloons on screen.
  • Sub Commander (xx5 Sub), Energizer (5xx Sub), Prince of Darkness (xx5 Wizard), and other Tier 5 towers that add buffs to other towers do not stack their ain buffs when multiple of them are placed. Withal, multiple Sub Commanders without the Sub Admiral MK tin can still add limited-range buffs to Monkey Subs nearby.
  • Trade Empire (xx5 Buccaneer) will stack furnishings with other player'south Merchantmen. The parameters of this require farther testing.
  • Shinobi Tactics and Poplust buffs can only stack upwards to twenty times and v times, respectively, towards their respective towers (Ninjas and Druids, respectively), regardless of player ownership.
  • Alchemist buffs and Monkey Village buffs can target any players' towers.
  • Multiple Obyn Greenfoots use their ain respective Wall of Copse for each respective player.
  • Overclock and Ultraboost abilities may be used on any available tower, regardless of player ownership.
  • Adora can but sacrifice towers endemic by the player who owns her.
  • The "Come On Everybody!" MK is separated from each player, and thus is treated for each role player every bit though the other players' Primary Monkeys exercise not exist.
  • Admiral Brickell's Mega Mine tin be placed on whatever surface area of water, regardless of actor ownership.
  • Benjamin'southward per-circular income is given but to the actor who owns Benjamin.
  • Bloon Traps and XXXL Trap rewards are given to the successful trapper.

Other special interactions [ ]

  • Hero levelup voicelines are randomized differently from player to thespian.
  • Jukebox settings are not shared with other Co-Op members.
  • Achievement-earned settings (e.grand. Big Monkey Towers Option, Small Bloon Option) are prepare to any the player has set, rather than appearing on other players' screens.
  • Pausing the game past the settings bill of fare does not affect Co-Op connectedness, simply certain deportment that trigger pausing (due east.thou. pulling the status menu on iOS devices) volition cause a temporary loss in Co-Op connectedness.

Maps [ ]

Dissimilar BTD5, all maps are available for Co-Op. However, each map has different territory distribution boundaries depending on the nature of the map. Some maps, such equally Firing Range and all Expert Maps, do not take any boundaries; these maps are marked on the map display with a colored "A" symbol to indicate that all pieces of land are universal. The game uses the aforementioned configuration for 3-player games as it does with iv-player games, but i of the quadrants will be available to all players. The post-obit key will be used to identify maps' configurations:

  • All = All players can place towers anywhere
  • Horizontal = Split a horizontal line across the center of the map
  • Vertical = Split by a vertical line down the center of the map
  • Downwardly Diagonal = Split by a diagonal line from the tiptop-left to the lesser-right of the map
  • Up Diagonal = Split by a diagonal line from the bottom-left to the top-right of the map
  • Direct 4 = Split into quadrants by a horizontal and a vertical line.
  • Diagonal 4 = Split into quadrants by ii diagonal lines.

Co-op daily challenges can overwrite a map's configuration.

Map 2-Actor Configuration 3-Role player Configuration 4-Player Configuration
MonkeyMeadow.jpg
Monkey Meadow
Horizontal Straight four Straight 4
TreeStump.png
Tree Stump
Down Diagonal Diagonal 4 Diagonal 4
TownCenter.png
Town Heart
Horizontal Directly 4 Straight 4
The Cabin.png
The Motel
Vertical Straight 4 Straight iv
Resort.png
Resort
Up Diagonal Diagonal 4 Diagonal 4
Skates.png
Skates
Down Diagonal Diagonal iv Diagonal 4
Lotus Island.png
Lotus Island
All All All
Candy Falls.png
Candy Falls
Upwardly Diagonal Diagonal 4 Diagonal iv
Winter Park.png
Winter Park
All All All
Carved.png
Carved
Vertical Straight 4 Straight 4
ParkPathBTD6.JPG
Park Path
All All All
AlpineRunBTD6.JPG
Alpine Run
Horizontal Straight 4 Straight 4
Frozen Over.png
Frozen Over
All All All
InTheLoopBTD6.png
In the Loop
Up Diagonal Diagonal 4 Diagonal 4
CubismBTD6.png
Cubism
All All All
FourCirclesBTD6.png
Four Circles
Vertical Straight 4 Straight iv
HedgeBTD6.png
Hedge
Horizontal Direct iv Straight 4
EndofRoadNew.jpeg
End of the Route
Vertical Directly 4 Directly iv
LogsBTD6.png
Logs
Horizontal Direct four Direct 4
File:MapSelectQuietStreetButton.png
Quiet Street
All? All? All?
Balance.png
Balance
All All All
MapSelectEncryptedButton.png
Encrypted
All All All
Bazaar.png
Bazaar
Horizontal Straight iv Straight 4
Adora's Temple.png
Adora'due south Temple
Horizontal Straight four Straight 4
Spring Spring.png
Spring Spring
Horizontal Straight iv Straight 4
Kartsndarts.png
KartsNDarts
Horizontal Direct 4 Straight 4
Moon Landing.png
Moon Landing
Down Diagonal Diagonal four Diagonal 4
Haunted.png
Haunted
Vertical Direct four Straight 4
Downstream BTD6.png
Downstream
Downwards Diagonal Diagonal 4 Diagonal four
F0D3485E-093D-46A4-AC11-005A93A918DF.jpeg
Firing Range
All All All
CrackedBTD6.png
Croaky
Downward Diagonal Diagonal iv Diagonal 4
StreambedBTD6.png
Streambed
Vertical Directly 4 Direct four
ChutesBTD6.png
Chutes
Vertical Directly 4 Straight 4
RakeBTD6.png
Rake
All All All
SpiceIslandBTD6.png
Spice Islands
Horizontal Straight 4 Directly 4
MapSelectXFactorButton.png
X Factor
All All All
Mesa.png
Mesa
Up Diagonal Diagonal 4 Diagonal four
Geared.png
Geared
All All All
Spillway.png
Spillway
Vertical Straight four Straight 4
Cargo Map.jpg
Cargo
All All All
Pat's Pond.png
Pat's Swimming
Horizontal Straight 4 Directly 4
Peninsula.png
Peninsula
All All All
High Finance.png
High Finance
Vertical Straight 4 Straight four
AnotherbrickBTD6.png
Another Brick
Vertical Straight four Straight 4
OffTheCoastBTD6.png
Off the Coast
Horizontal Straight 4 Straight 4
CornfieldBTD6.png
Cornfield
All All All
UndergroundBTD6.png
Undercover
Up Diagonal Diagonal 4 Diagonal iv
Sanctuary.png
Sanctuary
All All All
Ravine.png
Ravine
All All All
Flooded Valley.png
Flooded Valley
All All All
Infernal.png
Infernal
All All All
Bloody Puddles.png
Bloody Puddles
All All All
Workshop (BTD6).png
Workshop
All All All
Quad.png
Quad
All All All
Dark Castle.png
Night Castle
All All All
MudPud.jpg
Muddied Puddles
All All All
Ouch.png
#Ouch
All All All

Quick Matches [ ]

Quick Matches are publicly available, and there are three types of Quick Matches, all of which could take 2-4 players per match. Good Maps, Alternate Bloons Rounds and Impoppable on Beginner Maps, Deflation Mode, Apopalypse Manner, Half Cash, and C.H.I.M.P.S. difficulties cannot be encountered on Quick Matches. The following match modes are listed:

Lucifer Style Map Difficulty Game Difficulty Game Modifier
Quick Game Beginner or Intermediate Piece of cake or Medium Standard or Reverse
Medium Game Beginner to Advanced Easy, Medium, or Hard Standard, Chief Monkeys Merely, Military Monkeys Only, Reverse, Magic Monkeys Only, Double HP MOABs
Long Game Intermediate or Advanced Hard Standard, Magic Monkeys Only, Double HP MOABs, Alternate Bloons Rounds, Impoppable

Completion [ ]

Main article: Victory Callouts

When successfully completed a game way, at that place volition be a 2-page completion screen: the kickoff page will include a list of useful statistics relating to each of the contributing players, aslope an epitome depicting the game'south interpretation of the highlight statistic for each player.

Co-Op Events [ ]

Two Co-Op events exist:

  • Co-Op Challenges, which have additional challenge restrictions added on summit, and are run by Ninja Kiwi.
  • Co-Op Boss Events, played in multiplayer for the currently running Boss Consequence.

Strategies [ ]

Master article: Co-Op Mode (BTD6)/Strategies

Bugs [ ]

Player 1 can send an Obyn Greenfoot emote even though the Co-Op Claiming doesn't let the usage of heroes.

  • If as well many people join a individual match at the same time, the co-op friction match can glitch. This was patched on version xi.1.
  • Players used to not earn progress towards achievements such as Survivor or Inflated in the game (reaching round 100 on Apopalypse or Deflation respectively). However, these achievements tin nonetheless be earned outside the game (in Steam achievements, Game Center, etc.). This was patched on version eleven.ane.
  • There is a known bug (usually known every bit the "Thanos Snap") where if you reach a certain round, at the end of the round when the server refreshes the map many towers can disappear, which can be infuriating and may price the game. This bug occurs due to poor server communication or when crashing other players from the game, and it is known to happen later in the game, normally at or around rounds 59-threescore, rounds 75-eighty, and rounds 90-100. Depending on the severity, it might but affect one actor's towers or all the towers besides the ones placed early on in the game. While this glitch can even so happen, it's now less likely to occur since version 12.0.
    • It was presumed that having an IMF Loan could be the cause of activating this glitch, simply this was proven fake when this glitch even occurred on C.H.I.One thousand.P.S.
  • If the above glitch occurs, one thespian might get the Defeat screen just the other players can get the Victory screen. Only the players who reach the Victory screen will get the rewards; the player who got the Defeat screen will earn zippo.
  • If a actor leaves the game and the person who gets the leaving player's hero has the other costume of the hero active, it will change to the new costume when the hero levels up. For example, if the player who left had the regular Gwendolin peel simply the new histrion who has Gwendolin has the Scientist Skin active, information technology volition alter to Scientist Gwendolin when it levels up. This likewise affects voice lines.
  • Since version 11.1, sometimes the "P# has left the game" message tin can reappear for a number of times later.
  • In some cases, it might be impossible to give coin to a player even though they are in the game. This has been patched around version 12.0.

Top: Co-op rewards displayed correctly, centre: co-op rewards displayed as a normal map attempt, lesser: co-op rewards displayed and given correctly

  • If the server refreshes the map and the Pre-Game Prep MK is enabled, the road spikes will exist reset later the refresh. Even if the road spikes run out, when the server refreshes, the road spikes will come up dorsum. It tin can exist peculiarly helpful on some maps similar End of the Road, Haunted, and Quad.
    • This has been adjusted with the new restart mechanic on version 13.0; now whenever the server refreshes, all of the Pre-Game Prep road spikes will disappear.
  • When restarting a Co-Op Game with the "Restart" push, the free Dart Monkey from the "Bonus Monkey" MK does not become available again. This does not occur for the "Armed services Conscription" halved Armed services Monkeys MK.
  • Likewise on older versions of the game, restarting a Co-Op game may go along all Ceramic Bloons from MOAB-Class Bloons "Super Ceramics", even before round 81.
  • On version 12.0, there are numerous disconnections that may happen of a sudden or even before the round starts.
  • On version 12.0, information technology might be incommunicable to place towers on a certain part of the map after a thespian has left. This does not happen on maps where the player can place towers anywhere at the start.
  • In Co-Op Challenges, the available hero emotes will e'er be the hero the players starts with before starting the challenge, even if it the hero is forced and no one has the hero prior to starting the claiming. This can result in players having emotes of other heroes that cannot be used in the challenge.
  • Co-Op Challenges does non display rewards correctly on the teammate screen, but will appear correctly subsequently the Co-Op Challenge is complete.

Unable to showtime Spillway on version 18.1, resulting in a unique error message

  • If the game is lagging, yous might be able to stack other towers on top of each other while waiting for the server to communicate.
  • If the histrion selects a belfry and and so another player upgrades that tower, the upgrade paths won't update even though the artwork updates
    • If that upgrade causes a path to go locked, sometimes that path's upgrade shows as costing 3.422823*x^38. This is likely due to locked upgrades supposed to be unpurchasable.
    • This can likewise occur if the player upgrades their tower, then unselects and reselects that tower earlier the upgrade appears.
      • If the player then tries to upgrade that tower, the upgrade will work if the actor tin can afford the actual upgrade for that path, and the price glitch occurs if a path becomes locked by that upgrade.
  • If the role player has the jukebox enabled and leaves an in-progress co-op game, the music from the game plays on summit of the chief menu music. This seems to only occur when a round is in progress.
  • Spillway cannot be played in co-op on version eighteen.1 due to a bug with the map crashing upon starting.
  • Fifty-fifty if all players left the game, the latency for placing towers and starting rounds stay the aforementioned.
  • Rarely, the game tin can get stuck when refreshing. This renders the lucifer unplayable as the next round never starts.
  • during a refresh or occasionally when a player has poor connectedness, the game runs noticeably slower
    • When the game is running slower, all tower animations/particles, and animations for hiding/revealing the ability, power, and co-op emote menus run slower, and bank deposit animations loop. Other menus work at normal speed

Differences between BTD5 and BTD6 [ ]

  • Buff All maps tin be played in Co-Op style

Version History (BTD6) [ ]

Balance Changes [ ]

11.0
  • Buff Initial release
12.0
18.0
xix.0
20.0
  • Buff New Co-Op Emotes:
    • ...
21.0
  • Buff New Co-Op Emotes:
    • Scream
22.0
  • Buff New Co-Op Emotes:
    • Happy Holidays Emote
    • Celebration Emote
    • ...
24.0
  • Buff New Co-Op Emotes:
    • Dancing Monkey Emote
    • ...
25.0
  • Buff New Co-Op Emotes:
    • Trophy Winner Emote
    • Histrion Numbers Emote
26.0
  • Buff New Co-Op Emotes:
    • Activate! Emote
    • ...
27.0
28.0
  • Buff Added Co-Op Boss Events
29.0

Problems Fixes [ ]

12.0
12.1
  • Change Resolved a crash when placing an insta-monkey in a co-op daily challenge and then returning to menu
13.0
  • Change Hero Boosts work correctly in co-op once more
xiv.0
fifteen.0
15.1
  • Change Co-op daily challenge private match codes should piece of work again
16.0
  • Change x4x IMF Loan debt should at present correctly transfer in co-op
xvi.2
17.0
19.0
nineteen.2
  • Buff Round 81+ cash generated from pops reverted to normal

Sounds [ ]

When role player requests cash:

  • [notify sound]

When player disconnects:

  • [dial down sound]

Gallery [ ]

Co-Op Match Icons [ ]

Co-Op Player Count Icons [ ]

Co-Op Actor Type Icons [ ]

Victory Screens [ ]

Emotes and Phrases [ ]

Co-Op Interactions [ ]

Other PNGs [ ]

Trivia [ ]

  • Ninja Kiwi released Bloons TD six'due south Co-op mode in Version eleven.0, which allows upward to iv players to play at the same fourth dimension.
  • For some tracks (such every bit Firing Range), players can place towers anywhere on the map.
  • In contrast to BTD5, even if all other players go out the game, a Co-Op medal will be awarded to the remaining player(s) for a win.
  • If all players have the same hero, some buffs volition not stack.
  • If a co-op game is fix to a map with quadrants, and a player left, the space for that player volition be available to all players, also, the towers/powers that are left are likewise bachelor to all players to access.
    • Towers/powers are distributed evenly between the remaining players.
    • In Co-Op Daily challenges with express towers and/or limited max monkeys, unused towers are distributed evenly too.
      • If players can utilise their own hero, and a role player disconnects, another player tin can use that hero, allowing 2 or more than placeable heroes.
  • Unlike most Tier-5 towers, just one Vengeful Truthful Sunday God may be on the map at whatever one time. In addition, other players' The Anti-Bloons and Legends of the Night will be disabled if a Vengeful True Sun God is on the map.
  • It is possible on Quick Matches to be involved in difficulties that cannot be encountered past normal ways, such equally Easy Opposite or Medium Magic Monkeys Just. If these modes are completed, the player will only be rewarded for the Monkey Money and earn no medal for completion of the mode.
  • If the actor completes a match for a mode that is non unlocked, the player volition still earn the medal for completing the way if the team wins. For instance, if the player hasn't unlocked C.H.I.Thou.P.Due south. for the map only joins and completes a C.H.I.M.P.S. game for that map, the player volition earn the C.H.I.M.P.Southward. medal despite not having the Impoppable medal.
  • Even though the badge for a red Co-Op C.H.I.M.P.S. medal exists in the game, it cannot be obtained normally as the player cannot leave a Co-Op game and come back, significant that the players who complete C.H.I.M.P.South. on Co-Op will always become the black medal.
  • All of the maps accept been solved on Co-Op C.H.I.One thousand.P.Due south.
  • List of confirmed achievements that are shared in Co-op
    • Perfect Paragon
      • Even if another actor placed the paragon, the player will get the achievement.
    • Student Loans
      • Even if another player went into debt, the player will get the accomplishment.

References [ ]

  1. https://www.reddit.com/r/btd6/comments/rbhs6d/annotate/hnoqs0i/?utm_source=share&utm_medium=web2x&context=3

How Many People Play Bloons Td 6,

Source: https://bloons.fandom.com/wiki/Co-Op_Mode_(BTD6)

Posted by: pittmanyouggedge1943.blogspot.com

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